

Rules:ġ: General NSFW (adult content/incredible gore) isn't allowed!Ģ: No clickbait articles or posts. This subreddit is for discussion of the game, and is not endorsed or sponsored by tinyBuild or Dynamic Pixels in any way. Play against an advanced AI that learns from your actions. Oh, and also - Hello Neighbor: Hide & Seek is coming to Steam this December.Hello Neighbor is a Stealth Horror Game about sneaking into your neighbor's house and figuring out what he's hiding in the basement. I will update everyone on how this shapes up as we're still trying to balance it. So in the very beginning it makes absolutely no sense to reveal yourself and attack others. The Neighbor player will need to sneak off to search for specific items that level him up, gradually unlocking his abilities. To counter this, we decided to make the Neighbor level up as the match goes.

This creates a natural sense of progression. The further you are in the house, the more high tier loot you can find, and you will need to unlock all of it to find keys to the basement. You will now need to progress through the house by unlocking its doors.

So we decided to change this in 2 meaningful ways. Some Neighbor players would go haywire from minute 1, and sometimes kid players would just run off and very quickly get all keys. What we didn't really like about the system was lack of progression during the match. If you participated in the Secret Neighbor Beta, you will know we have character and Neighbor classes.

I may have leaked the below already on our discord () but the details over there revolve around Neighbor's abilities and leveling. We are gearing up for the Halloween-ish launch window for Secret Neighbor, and the whole team is working non-stop to make sure we get a good game that meets all of your expectations.
